
CASE STUDY: 88% of Adult Learners say Zoom is “Highly Engaging” with Townhall
Snapshot: Dr. da Silva utilized Townhall in OPWL 597 – Game-Based and Gamified Learning course to boost engagement and focus. Adult learners are constantly distracted by life’s demands and Townhall changed the game with it’s AI planning tools and the gamified Townhall Zoom App.
Read the full case study -> Got Zoom Engagement? 88% Say Townhall Delivers

CASE STUDY: Grades Spike a FULL Letter Grade (13%) in Geology Course
Snapshot: Implementing a gamified dashboard like the one in the Townhall Zoom App, generates a statistically significant improvement in grades for a Geology course.
Read the full case study -> Grade Spike a FULL Letter Grade (13%) in Geology Course

CASE STUDY: Show me the Money! Gamification Boosts Engagement 70%
Snapshot: Revamping an introductory online financial literacy course with captivating visual gaming features (e.g. leaderboard) and gamified incentives (e.g. bank points) resulted in an impressive surge in learner engagement (70% boost). These gaming elements are smartly integrated into the Townhall Zoom App, making it easy for any educator to deliver impactful sessions where learners actively participate.
Read the full case study -> Show me the Money! Gamification Boosts Engagement 70%
Check out the 10+years of -> Research behind Townhall








